Posts

Showing posts from November, 2018

Artist Research: Char Davies

Image
Char Davies, Osmose , 1995  Char Davies was born in 1954 in Toronto, Ontario, Canada is a painter, digital artist, founding director of 3-D software company Softimage, and independent installation artist. Her work focuses on interactive virtual reality installations that create a completely immersive space for viewers. Davies is internationally recognized and  considered a pioneer for her works using virtual reality, specifically her installation  Osmose .  While Char Davies does have a couple more recent installations listed on her website, Immersence, there is literally little to no actual documentation of the installations such as photos or videos of her other work aside from Osmose and  Ephémère . Osmose is her first VR installations, the viewer wears a head-mounted display and motion-tracking vest. Through their breath the viewer is able to interact and transition between the multiple VR worlds within the software. Not only is the work immersive but its interactiv

Final Project Proposal

Image
Proposal I find the notion of online communities that are sustained by the virtual spaces of social media platforms extremely fascinating and I want to create an installation that focuses on this a bit. More specifically, since November is National Diabetes month and I am a diabetic I think it'd be fitting fo focus on the online communities created by and for diabetics which have provided individuals with a widespread exchange of information, experiences, support, and etc. I really liked the phone projection/mapping done by Taylor in his project 1, and since my installation focuses on online communities I think something like this would work really well into my own installation. For the installation I want to set up a small, cozy, lounge-like area that feels as if it could be apart of someone's room - but there are items within the space that would be out of the norm for someone who does not have diabetes such as a sharps container, medical adhesive remover, or

Process Post Final

Image

Project 3: Artist Statement

For this installation our group decided focused on dogs and how they help us deal with emotional pain such as stress, depression, and anxiety.  We set up our installation in a separate room to push this sense of an enclosed space to the viewers, and used two projectors to make the most of the room. The installation begins by projecting videos that cause the viewer to feel negative emotions such as stress or discomfort, then the videos are slowly swapped out with videos of dogs until all the videos are of just of dogs completely. The installation ends when actual dogs are brought into the room to interact with the viewers.  The   purpose of the installation is  to show how the  involvement of dogs will change and control the space that they are introduced too. More  specifically  how much  influence  the dogs have over the individuals whose own emotional state is what is creating this space.   Dogs are commonly  referred  to as "man's best  friend " and this installatio

Process Post 1 & 2

Image

Artist Research: Rafael Lozano-Hemmer

Image
Rafael Lozano Hemmer, Nivel de Confianza (Level of Confidence) , 2015 Rafael Lozano-Hemmer was born and raised in Mexico City, and emigrated to Canada in pursuit of a degree in physical chemistry from Concordia University in Montréal. He is an electronic artist whose work focuses a lot on interactive art that often requires public interaction. Hemmer uses technology to create an environment through his installations that become a platform which encourages public participation from the viewers. I particularly liked Hemmer's work Nivel de Confianza.  In remembrance of 43 male students who were kidnapped from their school in Iguala, Guerrero, Mexico and were presumably killed, Hemmer created this piece using facial recognition technology. The viewer stands in front of the camera and the system matches them up to the picture of one of the students that looks the most like them.  While Hemmer acknowledge that the students are most likely all dead, the idea behind the proj